All For One: Regime Diabolique is an interesting little gem that debuted in the RPG scene with little fanfare, which I admittedly find to be odd as this is one of those games that immediately caught my attention from the summary alone:
The year is 1636 and France is a troubled nation.
A great and terrible evil gnaws at its core.
Darkness stalks the land.
All that stands between chaos and order are the King’s Musketeers.
Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies.
Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as the Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting. The high-action is powered by Ubiquity, an innovative role playing game system that emphasizes storytelling and cinematic action.
Strap on your sword, salute the King, and prepare to fight the creatures of darkness!
All for One: Régime Diabolique is a complete roleplaying game from Triple Ace Games.
With that kind of pitch, who wouldn’t be interested in checking the game out?
And so that said, I’m off to take a peek inside the covers of this game, see what makes it tick, and see if there’s anything that I can get out of it. I’ll give the disclaimer now that I enter this series with no real preconceived notions about the game beyond my initial exposure to the Ubiquity System from an earlier article I wrote about Hollow Earth Expedition.
Running purely on memory, the Ubiquity System did strike me as quite similar to Savage Worlds in complexity. Hopefully if I ever get a chance to run this game I’ll have some real first-hand feedback on how well the system runs. I think that it’s a fine choice for a game in the swashbuckling action genre that All For One: Regime Diabolique occupies.
In this series I’m hoping to pick the game apart bit by bit (possibly by chapter) and see what makes the game tick, how I’d use it, and maybe put together a sample character or two. So, put on your feathered hats, and reach for your fencing blades… this is going to get interesting.