The group got to thinking about running a less dark-and-broody campaign over the next few months after L5R, just to allow for the more inconstant attendance of the Christmas season to pass without having to do odd GM handwavium to explain absences. There were several systems / campaign settings tossed about for consideration, but one of the most amusing ideas was a game where the players were High School students.
The original concept was an over-the-top martial arts campaign in the vein of the Rival Schools fighting games, or the Ranma 1/2 anime, but it was soon apparent that it was difficult to keep such a campaign going without going through the same plot over and over again. Big bad appears, causes a ruckus, students appear, big fight happens, big bad goes down… rinse, repeat.
And so I tried to think of other possible options for a game that had the same irreverence potential but wasn’t just confined to the martial arts / combat aspect. Oddly enough Mage: the Awakening came to mind, and the idea seems to just flow very well. I’m still not completely decided on all the specifics of the campaign, but the broad strokes look like:
- A modern-day urban campaign set in a city. Boston, London and Tokyo are all potential settings.
- The local Consilium, headed by the Mysterium are conducting a large-scale experiment involving the education of mages who have awakened at a young age. The project was meant to teach these younger mages to harness their powers while providing them the necessary mundane education in an environment conducive to their development as people and mages.
- Each of the students in the game are technically scholars in an exclusive, private school (which just happens to teach magic.)
- The other Orders are participating in the experiment as well, serving as faculty and mentors to the students.
- There will be other cabals not involved in the experiment but may meddle in the student’s affairs.
- The Seers of the Throne will also have their own education program for the youth to serve as recurring villains / rivals.
The tone of the game will obviously be more lighthearted than usual, but it will still have its fair share of nWoD horror stuff. Won’t be too gruesome, but having something scary and dangerous is part and parcel of the Young Adult fiction crowd, so to speak. I’m pretty happy with keeping it as a Mage game, since I’m not sure how people will take to the idea of having all the nWoD groups represented in one way or another.
So far that’s all I’ve got. I’ll figure out character creation guidelines soon, as well as the restrictions (like, no guns.)
What do you guys think? Any suggestions for things I can add to this setting to make it more interesting?