Daily Archives: August 22, 2008

Metagame Rewards: An example analysis

The discussion on the previous Metagame Rewards article spun off the question of “All of this is well and good to know, but how does it work in the context of an actual gaming group?”  As such, I’d like to take a shot at showing how the previous concepts we’ve introduced come into play when handling my gaming groups for the current 4e D&D game that I’m running.

I’ll be talking in broad strokes here as I’ve discussed these with the players before and put up a few of my notes in my earlier entry: “Campaign Construction Part 4: the Characters”  That being said, let’s begin with a summary of preferences of both teams:

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