Sorry for my absence over the last week, but I had an enhancement surgery to augment my prior LASIK procedure on my left eye, and I’m still in the process of recovery.
That being said, our gaming schedule’s been delayed somewhat, buying me some time to formulate several encounters for D&D. As I mentioned before, I’ll be running for two groups, and while I’ve had to shuffle the roster of players around the different teams to accomodate an already running Exalted game, I’m pretty confident that both teams should still be able to operate well.
That being said I’ve moved on to looking over the DMG for 4e and so far while the advice is sound, I realize that the old technique of building a party of villains won’t exactly work here. Monsters don’t conform to character creation rules now, so even those that would be “obvious” as a human fighter, won’t appear as such.
It’s a slight hitch since now I have to figure out how to retrofit the monsters in the Monster Manual to fit my purposes, but thankfully the DMG has extra templates to slap onto monsters and make them customizable. It’s different, not bad, and just takes that extra bit of work to pull off. Then again, it’s encouraged that only special Elite monsters should really go around with templates like these, and I agree.
In any case, I’ll be going into more detail on my planning stages and thoughts this week.