Archive for the ‘Werewolf: the Forsaken’ Category

RPGs come in all kinds, but one particular distinction that bears paying attention to is if the game lends itself better towards mission-based play, or a more sandbox style approach. Mission-based games are those that often have the player characters taking on a specific role relating to a group of PC types that are meant [...]

Upon talking to a lot of people about World of Darkness games in general, I’ve noticed that one common stumbling block would be the fact that a lot of people have difficulty comprehending the “classes” of the game.  Whether it’s the 13 Vampire Clans of the old Vampire: the Masquerade or the 5×5 setup of [...]

Now that I’ve had a chance to actually read through Werewolf: the Forsaken, take a look at it’s component parts and what it presents in terms of a setting and character options, I feel that I’m now reasonably informed to move on to actually putting what I’ve read into a campaign idea. Redemption Being a [...]

Perhaps the missing piece I was looking for in terms of the Tribes, the Storm Lords are the self-styled leaders of the Forsaken, taking upon themselves the burden of command in order to give purpose to the werewolves.  Among the Tribes, it is the Storm Lords that work hardest to come up with a goal [...]

Of all the tribes, the Iron Masters are perhaps the most different, as these are the Forsaken who have taken their ability to appear human to new frontiers.  This tribe believes in being involved in human affairs, keeping tabs on the pulse of humanity, watching their progress and their methods, keeping up with the inexorable [...]