Archive for the ‘Mage: the Awakening’ Category

This week’s session was something of a shift from the norm, as it dealt a lot with the external changes in the Tokyo Consilium, some of which might not involve the player characters directly just yet, but could have repercussions in the future. Sadly, I wasn’t able to run a scene for Sheimaruen (who was [...]

It had been a few weeks since the Player Character’s (still unnamed) Cabal was formed in the Consilium, and the team was settling in slowly into the new reality of their co-existence. While their sanctum was still under construction, the team were using Amaya‘s old apartment, now being used the residence of Reimu. As Hearthtender [...]

Yesterday’s game was something of a catch-up session for two players who weren’t able to make it in the past few games, who were thankfully working on the same plotline. This was a decidedly short session, but sufficient to wrap up the plot hooks that they’d been investigating in the first story arc of the [...]

Eccentric would be too kind a word for the Cabal that call themselves the Justice Knights. A team of young, and perhaps deluded Mages with an obsession with the new and interesting are somewhat of an odd duck in the Tokyo Consilium. Still, as one of the other forces of the Free Council, the Justice [...]

The Negoro-Gumi Cabal is a secretive group consisting of members that all belong to the Adamantine Arrows Order. They work closely with the Amatsu-Kami, having sworn oaths of fealty to protect the harmony of the Tokyo Consilium, and are quite possibly the only group of Mages that can give Emma-O pause. The arrangement between the [...]