Archive for the ‘Shadowrun 4th Edition’ Category

Being from a third world country means that I have to be very picky about what I spend on, and sales like these are a perfect way to cut loose and pick up a bunch of neat books.  All the sale items are corebooks, which is an excellent idea to get new players into the [...]

After taking a bit of time to study up on the various systems involved in Shadowrun 4th edition, I think I’ve got enough of a grasp of it to give a first impressions report on the game as a whole, from the perspective of a GM. So, after about a week or so of delving [...]

The other half of Shadowrun’s equation is the cyberpunk side of the game.  That said, it looks like that the people behind Shadowrun 4th edition were more than willing to detail everything with the same thoroughness as they did with magic. I found this particular chapter to be well written, taking the time to slowly [...]

Ooookay… I’m no stranger to complex systems, but I have to admit that the magic system for Shadowrun 4th edition is… well, it’s robust.  It never really occurred to me that Shadowrun could actually have a Magic system that detailed, given that my mindset was still well-rooted in the idea that it was a cyberpunk [...]

Well, as an old hand at the World of Darkness Storyteller system, I was pleasantly surprised to see the similarities to Shadowrun’s own task resolution system.  This is a definite plus for me since it feels like sitting in an old favorite chair, in a way. Shadowrun relies on a dicepool system involving d6′s.  Much [...]