Today we’ll be talking about the “Yes, but…” philosophy of gaming. The first time I’ve heard of this was in Exalted, when people were discussing how to run a game where the players were meant to be able to deconstruct a setting the moment they hit the table. Exalts were demigods, divinely powered humans given [...]
Archive for the ‘Scion’ Category
[Scion] Return of the “Yes, but…”
Posted: May 20, 2009 by pointyman2000 in Advice, Roleplaying Games, ScionSo, after reading the corebook and talking to a f ew friends regarding the system and the setting… and I’ve decided to just have fun. Scion is a game that plays heavily into the myths, and it’s important to note that if anything Myths were at the lowest common denominator… entertaining. Sure some were tragic, [...]
[Pointyman Reads...] Scion: Hero (Long)
Posted: May 18, 2009 by pointyman2000 in Reviews, Roleplaying Games, ScionI’ve always been a big fan of Mythology. Journey to the West, the Odyssey, the Labors of Hercules… Myths form the very foundation of our stories in the modern world. As such, White Wolf’s Scion piqued my interest when it first came out. I bought the corebook when it came (miraculously) to Philippine shores, and [...]
[Scion] Still Planning… Tiny little worries
Posted: May 17, 2009 by pointyman2000 in Roleplaying Games, ScionAs the title indicates, I’m still working on putting together a Scion campaign. As I review the book, I suddenly remember the tiny little snags I’ve seen in the system that bother me. Mainly: Dexterity The Uberstat – Something that I was glad to leave behind in nWoD, Dexterity seems to be the most important [...]


