Archive for the ‘Mutants & Masterminds’ Category

The WatchGuard Sourcebook is first product in a line of supplements centered around the WatchGuard universe, updated to be usable with the Mutants & Masterminds 3rd Edition ruleset. The sourcebook is well laid out, matching the visual aesthetic that people have come to expect from M&M products, with vibrant colors and professional-grade character artwork.  My [...]

Sometimes life works in interesting ways.  Just earlier today, I was talking with a friend and fellow GM about running a game of Mutants & Masterminds, 3rd Edition.  This evening, I check my email, and lo and behold, a review copy of the new M&M Gamemaster’s Guide! So, rather than let this interesting turn of [...]

If you’re a fan of the DC Universe, and the Mutants & Masterminds ruleset by Green Ronin, you can check out the basics of the new DC Adventures RPG by downloading their Quickstart PDF. Prefer to try before you buy? We’re pleased to present a free DC ADVENTURES Quick Start PDF. The county fair is [...]

Sometimes a game session goes right, and everything seems to fall into place.  Last weekend’s M&M game was one such session.  I won’t go into details of the plot, but I will take the time to note that the session was one of the most interesting I’ve run in a while. Thinking back at it, [...]

After some discussion with fellow GM Rick, it looks like the M&M campaign is going to split into two concurrent games.  I’ll be handling Detroit, while Rick goes off to run a game set in New York.  The games will be related somewhat, but they’re mostly independent of each other.  The decision to split a [...]