Oookay, where to begin? Well, first off yesterday’s session was simultaneously one of the strangest games I have ever run, while being one with a remarkable amount of coordination between the players. The teamwork of the group was interesting and resulted in overcoming a whole bunch of challenges without so much as breaking a sweat. [...]
Archive for the ‘Hollow Earth Expedition’ Category
[HEX] Actual Play Report #2 Knocking on the Gates of Guan Yu
Posted: July 24, 2011 by pointyman2000 in Actual Play, Articles, Hollow Earth Expedition, Roleplaying Games[HEX] Post-Game Analysis, Session 1
Posted: July 18, 2011 by pointyman2000 in Articles, Hollow Earth Expedition, Roleplaying GamesWell, here we are with the Monday after, Sunday was for the Actual Play report, but here is when we sit down, think about what had happened in the session and try to figure out what went right, what went wrong, and what could be improved. Overall the Hollow Earth Expedition campaign started off well, [...]
[HEX] Actual Play Report #1 Big Trouble In Little Chinatown
Posted: July 17, 2011 by pointyman2000 in Actual Play, Articles, Hollow Earth Expedition, Roleplaying GamesYesterday’s kickoff of the Hollow Earth Expedition campaign I’ve been working on for the past week has been nothing short of amusing, as three of my players showed up, finalized their character concepts and hit the ground running. The Ubiquity System does exactly what it says in the tin, being a relatively rules-light, and primarily [...]
[HEX] Campaign Prep Has Never Been So Cathartic
Posted: July 15, 2011 by pointyman2000 in Articles, Campaign Design, Hollow Earth Expedition, Roleplaying GamesAfter a vicious week at work, it’s finally the weekend. I’ve only begun to unwind, but not before taking the chance to sit down and hammer out the first session of the Hollow Earth Expedition campaign I’ll be starting tomorrow. Normally I tend to be a GM that doesn’t rely heavily on notes, using a [...]
[HEX] The Siren Song of Adventure!
Posted: July 14, 2011 by pointyman2000 in Articles, Campaign Design, Hollow Earth Expedition, Roleplaying GamesPulp has always been an inherently optimistic genre. Given the black and white morality, the larger-than-life heroes and the downright dastardly villains, it’s a setting with nice and well defined lines. The gray area more common to modern work is absent here, and for once I’m happy for it. This is one of those few [...]


