Archive for the ‘Hollow Earth Expedition’ Category

Oookay, where to begin?  Well, first off yesterday’s session was simultaneously one of the strangest games I have ever run, while being one with a remarkable amount of coordination between the players.  The teamwork of the group was interesting and resulted in overcoming a whole bunch of challenges without so much as breaking a sweat. [...]

Well, here we are with the Monday after, Sunday was for the Actual Play report, but here is when we sit down, think about what had happened in the session and try to figure out what went right, what went wrong, and what could be improved. Overall the Hollow Earth Expedition campaign started off well, [...]

Yesterday’s kickoff of the Hollow Earth Expedition campaign I’ve been working on for the past week has been nothing short of amusing, as three of my players showed up, finalized their character concepts and hit the ground running.  The Ubiquity System does exactly what it says in the tin, being a relatively rules-light, and primarily [...]

After a vicious week at work, it’s finally the weekend.  I’ve only begun to unwind, but not before taking the chance to sit down and hammer out the first session of the Hollow Earth Expedition campaign I’ll be starting tomorrow.  Normally I tend to be a GM that doesn’t rely heavily on notes, using a [...]

Pulp has always been an inherently optimistic genre.  Given the black and white morality, the larger-than-life heroes and the downright dastardly villains, it’s a setting with nice and well defined lines.  The gray area more common to modern work is absent here, and for once I’m happy for it.  This is one of those few [...]