Archive for the ‘Exalted’ Category

Consequence Case Study: Exalted

Posted: February 3, 2012 by pointyman2000 in Advice, Articles, Exalted, Roleplaying Games

At the request of Lugh, we’re taking the discussion on consequences a little further today, and taking apart an actual game I’ve run and examined how consequences may have worked (or failed) in the context of the case. First off, let’s go over the anecdote: One of the games I’ve run that involved a huge [...]

RPGs come in all kinds, but one particular distinction that bears paying attention to is if the game lends itself better towards mission-based play, or a more sandbox style approach. Mission-based games are those that often have the player characters taking on a specific role relating to a group of PC types that are meant [...]

Being from a third world country means that I have to be very picky about what I spend on, and sales like these are a perfect way to cut loose and pick up a bunch of neat books.  All the sale items are corebooks, which is an excellent idea to get new players into the [...]

I’m glad to report that the Exalted campaign that I’ve picked up again seems to be going pretty well.  The players are happy, the plot is chugging along, and the Quixalted hack that Jarvis put together has made it easy for me to not think of GMing Exalted in terms of mechanics, but story. I [...]

I’m a lucky GM. Ever since my Exalted campaign went on hiatus, two of my former players were pretty cool with the idea of me picking up from where I left off a year ago.  Not everyday you get to put a game on hold for that long and still get the kind of response [...]