Archive for the ‘Game Design’ Category

BADASS Zombies! Has officially kicked off and I’ve already started writing the first draft.  One of the interesting things about this is that I’m technically writing my very first supplement to a game I’ve created.  It feels very different from designing a corebook since this time, I have to worry about something else aside from [...]

BADASS is a game that opens up to so many possibilities that it was very difficult to pick which genre to take on first.  That said Zombies are always a crowd favorite and there is definitely nothing lame about blowing up the undead with a shotgun. But given the glut of zombie-related games and entertainment, [...]

Because you demanded it, Stargazer, the man responsible for BADASS’ amazing layout work put together this Character Sheet for your BADASS games. I think he did a great job on the sheet, keeping things simple and elegant, with enough space for everything. Protip: If you’re the type who likes to keep a tally of kills, [...]

The Rationale Behind BADASS

Posted: June 9, 2011 by pointyman2000 in Articles, BADASS, Game Design, Roleplaying Games

Well… it’s finally happened.  BADASS, an irreverent RPG game about kicking logic in the face for the sake of doing awesome things has been unleashed into the internet and all I can do now is to sit back and watch.  I’m admittedly curious to see if this little bird takes flight, or if it falls [...]

A Little Nod to Game Designers

Posted: August 19, 2010 by pointyman2000 in Articles, Game Design

Game design is every GM’s secret hobby.  Somehow, sometime a GM gets this weird itch to build an RPG from out of nothing.  Right now I’m working on a pet project that may yet see the light of day.  It is probably not going to revolutionize the hobby, but at least it’ll be a fun [...]