Over the past few years, I’ve been pretty much locked into a standard pattern of games mostly revolving around Mage: the Awakening and Legend of the Five Rings. Both are excellent games, and are certainly worth playing, but I think I’ll need to figure out if changing my usual focus will help me improve in directions that I don’t usually take.

I think if anything I’ve learned that my Social/Political games are pretty involved, so maybe it’s time I lean slightly away from those. The current game I’m looking to work on is a Supers campaign, but I’m still not sold if I’m going to expand it to a full-length campaign just yet.

While that’s going on, I’ve taken to the habit of going over my collection of PDF books, some of which I’ve already mentioned in yesterday’s post about Games I Ought to Run. Upon further review, maybe I should force myself to run games that I found to be either too difficult or too arcane the last time.

Push myself further, in a manner of speaking.

So I’ve been taking a look at some of the games that have traditionally been giving me some trouble. Either with concept or getting a game off the ground. I’ll see if I can document the process of planning as well once I successfully sling a pitch to my players as well.

I don’t have a list of games as of yet, but already some of the early shoe-ins for this will be Geist: the Sin Eaters and Hunter: the Vigil but also some of the older classics like Werewolf: the Forsaken or Vampire: the Requiem.

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Comments
  1. Haxar says:

    If you’re looking to avoid politics or keep that aspect low-key, Hunter, Geist and Werewolf are probably better choices than Vampire. Vampire doesn’t require politics per se but the others have common goals for the characters built into the setting (dealing with supernaturals, ghosts and spirits) that Vampire doesn’t have, so Vampire games often tend to rely on kindred politics in some way. At least, that’s my experience.

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