[Exalted 3E] Charm Spoiler Feedback: Skillful Imposition Method

Posted: January 31, 2013 by Jay Steven Anyong in Articles, Exalted, Roleplaying Games
Tags: ,

Today we’re looking at the second Exalted 3rd Edition Charm spoiler. Again it’s a social charm, perhaps to build on the social rules as they were implied in Taboo-Inflicting Diatribe. Let’s have a look:

Skillful Imposition Method

Cost: 6m; Mins: Socialize 3, Essence 2; Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Mastery of Small Manners

People are products of their environment. The Solar can bend an individual to his will by exploiting the mores, beliefs, and customs that color that person’s background. This Charm may supplement any social action that plays on a belief, law, custom, or social taboo held by a group to which the target belongs. The social action treats the individual as having a minor Intimacy dedicated to that social element, even if he doesn’t.

For example, a Solar attempts to convince a barbarian living in a cave high in the mountains to give him shelter from a coming storm. Knowing that the barbarian’s people have a strong custom of hospitality in the face of danger, the Solar uses this Charm while citing the custom; even if the barbarian doesn’t care about his people’s customs, he treats the Solar’s request as though it is exploiting a minor Principle of “hospitality must be offered in the face of danger.” Attempting to use the Charm in the same way on a Guild merchant from Nexus would be fruitless, however, as neither Nexus nor the Guild practices any hospitality customs.

This is a neat little effect. Being able to artificially impose a minor Intimacy towards social norms of a given culture can be very useful in a variety of situations. One great example that was mentioned in RPG.net was from the Pirates of the Caribbean movie with regards to the Right of Parley in the Pirate Code.

What interests me the most of this Charm is that it requires that the Solar in question actually spends time studying the culture in question. If the Solar doesn’t know the culture in question, then they’re in trouble. It’s a simple requirement, but one that again makes interaction and roleplay more significant.

I’m hoping that all the new charms in the new ruleset have that kind of interaction between mechanics and roleplay to encourage more people to play Exalted characters as more than walking Charm Trees.

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