Last Post for the Year; Looking Forward to the Future!

Posted: December 31, 2012 by Jay Steven Anyong in Articles, Roleplaying Games
Tags: , , , ,

Hey everyone!

Hope you’re all having a good time with family and friends as we count down towards the end of 2012. I’ve been busy with family obligations and catching up with friends for the past few weeks, so I’ve not been blogging as often as I ought to be, but I think now’s a good time to stop a bit and pay attention to the upcoming year.

2012 has been a good year for me in terms of gaming. I’ve run only a few games this year in terms of number of titles with L5R, Call of Cthulhu and Mage: the Awakening making it to the table, but hopefully 2013 will give me more opportunities to play other games. Already I’ve got my eyes on some very interesting games that might happen in the future, from Mummy: the Curse (which I’ve pledged for on Kickstarter) to games I’ve already pitched, like Qin: the Warring States.

I’ve also got high hopes that I’ll end up running something Sci-Fi again soon. It’s been a while since I’ve run something and despite all my posts here about it, I’ve been having a hard time getting one off the ground. Maybe my purchase of the new Star Wars Edge of the Empire RPG Beginner Boxed set might help with this? Who knows.

2013 is a whole new year for gaming, and with the recent trends of kickstarter funding and the continued popularity of PDF publishing, I think we’ll be seeing more quality stuff from indie writers putting out games that would otherwise have never seen the light of day. It’s a good time to be a gamer, and I’m looking forward to the next big thing.

I’d also like to thank everyone who reads the blog. Whether you’re part of the regular comments of the posts, or are a secret lurker, having you all here means a lot to me, and I hope that my blog continues to be of interest. As always, I’m open to requests or suggestions as to what topics to deal with, so if you want to see something in particular, please drop me a comment and I’ll be more than happy to see what I can contribute to that topic.

So, with 2012 just about done, here’s to 2013!

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Comments
  1. dbro36 says:

    Hey Pointyman,

    Actually… I do have a suggestion.. or more of a request. I would love to hear your thoughts someday on how you set scenes. Do you show a picture of what a certain area looks like? Do you describe it? In detail or sparsely? I am having trouble coming up with a good solution myself, for when I finally get to run a game again… Someday! *sigh*

    Anyways, happy new year!!

    • Hikkikomori says:

      From experience, he usually just describes the scene with as much detail as he can. Both with pertinent and non-pertinent information.

      If we need more clarification, we ask for it, and he replies/explains accordingly.

      • Hikkikomori says:

        *verbal explanation.

        Though sometimes he includes background music if the equipment and playlist allows for it.

    • Hi dbro36!

      I don’t usually use pictures in my game when I set the scene. I try to describe things wholesale, touching on the important things that people would notice first (what’s in the room) before going into specific detail based on what they’d know based on character concept (the type of architecture, for example, or a curious piece of furniture that seems out of place.)

      After that, I let the players prompt me for further clarification, that will make sure I don’t end up giving a ten minute description per room, that would just bore players.

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