[Let's Study] RuneQuest 6th Edition: Introduction

Posted: October 22, 2012 by Jay Steven Anyong in Articles, Let's Study, Roleplaying Games, RuneQuest 6th
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RuneQuest is an old game. In fact, it was first published two years before I was born. Needless to say, it has a strong following of loyalists to the system that kept it going far longer than many other games have. Perhaps this series of articles might shed some light on exactly what Runequest does right to have it exist for so long.

Initially published by Chaosium (and now currently under License by The Design Mechanism, and with a trademark held by Issaries Inc.) RuneQuest shares more than a bit of system DNA with the Chaosium Basic Role Playing system. Not that it’s a bad thing, the combination of the “realistic” feel of Call of Cthulhu with a little bit of fantasy makes it an ideal option for someone looking for a low fantasy game.

In its 6th Edition, RuneQuest sets off to try and streamline and modernize the rules for a modern audience, while preserving the spirit and feel of the earlier editions of RuneQuest in order to cater to a new audience while continuing to care for its fans. These are noble goals and I do appreciate the fact that the game isn’t shy about evolving. And as someone who doesn’t even know RuneQuest at all, I’m pretty sure that this will be quite an eye opener for me as well.

The PDF that I’m reviewing is pretty big. Weighing in at 458 pages, the book is daunting at first glance, but I found that the language used was quite easy to get into and the authors really put some time into making sure that new players wouldn’t get lost. The presence of a Glossary of Terms is also plenty helpful.

Tomorrow, we jump in with both feet as we start off with Character Creation for RuneQuest.

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