Archive for August 13, 2012


The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core and darkness stalks the land.

All that stands between chaos and order are the King’s Musketeers.

Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies. Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as The Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting.

Strap on your sword, salute the King, and prepare to cross swords with the creatures of darkness!

This version of All for One: Régime Diabolique is a musketeer roleplaying setting for Savage Worlds RPG.

Paul “Wiggy” Wade-Williams’ awesome swashbuckling game of Musketeers fighting the Supernatural has finally made it to Savage Worlds! All For One: Regime Diabolique is by far one of the most interesting games to have come out as of late, and while the original version was definitely good, I think the setting is still a perfect fit for the kind of gameplay encouraged by the Savage Worlds rules.

If you’re a fan of Savage Worlds, there’s no reason why you should deprive yourself of being able to play in this remarkable setting.

The Savage Worlds version of All For One: Regime Diabolique is available from DriveThruRPG for $14.99 or roughly Php 630.00

Missing GenCon, 2012 Edition

Posted: August 13, 2012 by pointyman2000 in Articles, Roleplaying Games

For anyone who isn’t aware of it, GenCon Indy 2012 starts August 16 and is widely touted as the Best Four Days of Gaming. As someone who has never, ever been to Gencon, it is an almost mythical event for me.

Part of the reason for this is because I live so far away from the heart of the industry. Sure the internet has done wonders in managing to bridge the logistical and information gaps to purchasing games here in the Philippines thanks to the PDF publishing route, but there’s just something magical about the idea of having a large enough community that celebrates the hobby in such a grandiose fashion.

Sure, it’s easy enough to say that I could always organize my own convention, but given the size of the gaming population here with disposable income, it’s not going to get even remotely close to GenCon. Add the fact that I’d love to be able to visit GenCon personally to shake hands with the people responsible for making the games that make this hobby so amazing.

I suspect that if I ever get a chance to fly over to a GenCon, I’d be reduced to a kid in the candy store, gazing in rapt fascination at the splendors of the convention. I’ll admit that I’m pretty jealous of the people who have been able to experience GenCon first hand.

That said thanks to social media and the stalwart efforts of the attendees, it’s easier than ever to live the experience vicariously through their blogs and tweets. Here’s hoping that the companies that will be participating in the Con will be willing to put up some exciting things on the web as well, since we can’t be there in person, but GenCon has us all excited as well.


Space. The Final Frontier. Locally, sci-fi has not had much luck getting off the ground (bad pun, I know.) That said, there’s a wealth of games that are worth checking out with their own (often dark) visions of the future.


Eclipse Phase by Posthuman Studios
Taking place in a transhumanist future where mankind has transcended the constraints of a physical body, Eclipse Phase has players taking the role of agents of Firewall, a secret society of agents dedicated to stopping Extinction-Level threats. The technology level of this game is almost staggering, as being able to switch your mind from body to body to suit a given situation is almost commonplace, and conspiracies and strange alien horrors born of our own technological advancement haunt humanity.


Shadowrun 4th edition by Catalyst Game Labs
Magic came back, and the future is weird. Dwarven hackers and Elven street samurai conduct clandestine missions for mysterious corporate benefactors in this no-holds barred cyberpunk meets fantasy rpg. Having been around for 20-something years, Shadowrun is no pushover, and has a massive metaplot full of opportunity for the enterprising party with a quick trigger finger.


Dark Heresy by Fantasy Flight Games
Innocence proves nothing. Take on the role of the agents of the Inquisition in this dark future rpg set in the world of Warhammer 40k as you try and root out the devious machinations of humanity’s countless foes. While the rest of the world fights for mankind’s survival, you’re there to purge corruption from the inside.


Rogue Trader by Fantasy Flight Games
Leave the witchhunt to the Inquisitors, Rogue Trader puts you in the helm as one of the starfaring space pirates of the Imperium. Money is the only thing that matters in Rogue Trader, and it is your duty to the empire to make a profit no matter what, even if it means dealing with the Xenos while the Inquisition isn’t looking.


Deathwatch by Fantasy Flight Games
Enter the Adeptus Astartes, mankind’s angels of death against their enemies. As one of the fabled Space Marines of the Imperium, take on the missions that no other can handle. Armed with the very best equipment, and genetically modified to become superior to any normal human the Deathwatch are a special team of mixed Space Marine Chapters sent to take on only the most dangerous of missions.

Tomorrow, we tackle Alternate History and Pulp!

If you’re interested in picking up any of these in hardcover, you can order them directly from Gaming Library.

To place an order, please go to Gaming Library’s special order express page : http://www.gaminglib.com/pages/special-order-express-page

Take note that placing an order there doesn’t mean you’re committed, rather the Gaming Library team will be giving a quote and you can now choose whether to push through with the purchase or not.


I spent an inordinate amount of time in my childhood daydreaming that I could fly. Except unlike the flight of comic book superheroes, I found myself delighting in the strange and yet hypnotic wire-fu of the cheap, poorly-dubbed kung fu movies that were shown on TV in odd hours of the afternoon on weekdays. There was just something awesome about the graceful, yet deadly looking fight choreography, and the mysteries of ancient martial arts and hidden techniques were just the thing to keep me coming back again and again. I didn’t care if I’d watched The 18 Bronzemen Part 2 again and again, it was just awesome.

Now that I’m older though, I’d like to think that my tastes have somewhat evolved. Now I marvel at movies like Zhang Yimou’s HERO and John Woo’s Red Cliff, but the same childlike sense of wonder persists even if the themes got more complicated. Wuxia has always been something of a niche genre. Unlike the more popular Japanese Chanbara movies, Wuxia is less known though still widely appreciated. The two recent movies I mentioned were excellent follow ups to the revival of the genre thanks to Ang Lee’s acclaimed Crouching Tiger, Hidden Dragon.

But in the gaming realm, Wuxia is generally remixed with other things. The upcoming Far West rpg marries Wuxia to Westerns, which is a neat idea, and one that I might take a look at given that I do love both of those flavors, but having a standalone Wuxia game is something that takes balls to do. It’s not easy to research, and the genre itself is still somewhat obscure compared to other forms of heroic fantasy.

Enter then, Qin: the Warring States from Cubicle 7. Qin is actually the earlier work of 7eme Cercle, the team that just recently released Yggdrasill, and if the level of research apparent in Yggdrasill is even remotely present in Qin, I’m in for a very pleasant series of Let’s Study articles.

Tomorrow we’ll take a look at Qin’s setting starting with the History of Heaven and Earth.