Archive for July 12, 2012


Hello everyone and welcome to a new series of articles that I’ve been thinking of doing for a while now. Cheap Thrills explores the crazy world of Free-To-Play and Low-Cost Tabletop RPGs. Who says that you need to pay good money to have a good time?

This series is also what I hope will be a great introduction to the hobby via inexpensive means for those who live far away from the center of hobby gaming.

Today we’re looking at Dungeonslayers 4e by Christian Kennig, a German rpg that has just recently been released. I’ve heard of Dungeonslayers before, through the ever-aweseome Michael “Stargazer” Wolf of Stargazer’s World, but this is the first time that I’ve really had a chance to sit down and go through the book.

The game is an excellent entry-level game for new players. The writing is clear and the rules are elegant and easy to learn. Having only three races and three base classes might seem limiting at first, but the addition of Hero Classes that can be taken at level 10 broadens the player choices considerably.

There’s also a large chunk of Spells in the book, giving the people who like playing spellcasters a lot of options to choose from. A large selection of Talents also exists for further customizing characters.

The GM also receives a good chunk of advice, and a few sample adventures as well complete with NPCs and maps. Literally everything you’ll need to get a game started even if you’re a complete novice to Tabletop RPGs.

One more note: The production quality of this book is top-notch, matching professional publications in terms of artwork and layout. I found the information design choices in the game to be very well done with the use of easy-to-identify icons with regards to the Character Sheets and the Bestiary as well.

What you’ll need:
- An internet connection to download the Corebook and Character Sheet from http://www.dungeonslayers.com/
- A D20 per player would be nice, but a group can pretty much make do with just one die.

Entry Cost?
Php 50.00 for a single D20 if your group is really stingy


I may say a lot of things about the complexity of Exalted’s rules, but I can’t deny the fact that I’m still in love with the setting. It’s no surprise then that I’ve been looking forward to checking out this book for a while now. I’ve thoroughly enjoyed what White Wolf did with the World of Darkness: Mirrors, so I have little doubt that the shards presented in this book will be anything less than stellar:

The world of Exalted has been reflected in the minds and stories of players across the world for over a decade. Now the mirror shatters, and White Wolf presents a collection of unique new visions of Exalted, shards of imagination to take your games through alternate realities, twisted histories, new genres, and even to the stars. In addition to re-imaginings of the classic setting, this book also contains a plethora of new rules to support those visions, or for enterprising Storytellers to use to create their own new takes on Exalted. What worlds will you forge from your dreams?

This book includes:

• Four fully-realized alternate settings, including modern, space opera, alternate history, and martial arts takes on Exalted.
• Over 130 new Charms, including material for all Exalt types and full support for Drive and Firearms-based magic.
• New artifacts, vehicles, rules hacks, subsystems, and a complete new system for martial arts-based games, featuring 150 unique Techniques.

Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.

Shards of the Exalted Dream is available from DriveThruRPG for $17.99 or roughly PHP 810.00