Hello again everyone, today we’re looking at Wu Xing: the Ninja Crusade’s Storytelling Chapter, where we get to see just what tools and advice are available for someone looking to start running the game.
The chapter starts off with a discussion on the Themes and Mood of the the game. Eloy points out that the primary theme for Wu Xing is Rebellion, given the fact that the Ninjas are all being systematically exterminated by the Izou Empire, they have no choice but to fight back in order to survive. Secrecy is the second theme, as Ninjas are forced to live and practice their arts in secret, while trying to unravel the secrets of their enemies.
As for Mood, Wu Xing’s focus on Action, Martial Arts and Mysticism are all given an explanation. There’s an interesting mix of the overt nature of high-octane action, and the spiritual nature of Ninja wushu and techniques that lend to the unique atmosphere of the wu Xing campaign.
I found it interesting when the author mentioned some anime inspirations in this chapter. Individually, I can see how they did influence the final product, but they can be very different from each other. I won’t go into too much detail, but I’m certain that people who are familiar with animation will be able to discern what I’m trying to say just from the list: Avatar: the Last Airbender, Basilisk, Naruto (and Naruto: Shippuuden) and Ranma 1/2.
The chapter goes on to talk about frameworks and provides plot hooks common to Wu Xing, which range from the trivial and lighthearted to more serious matters. I felt that this is an excellent resource as not all GMs will be able to come up with an appropriate plot hook for Wu Xing right off the bat unless they’re a big fan of the same material that influenced the game.
Finally the chapter ends with a few suggestions by the author on running a successful game. The tips themselves are fairly general, but all are good things to keep in mind for most games, not just for Wu Xing. That said, it does give a bit of insight as to just what kind of gameplay Wu Xing tends to favor, and the tone of the game that exists as the default.
I feel that this chapter is a solid capstone to end a corebook with. Sensible advice, insight to the game’s mood, tone and themes, and more than a few plot hooks to get any GM started are all good things in my book. In our last entry to this Let’s Study series for Wu Xing: the Ninja Crusade, I’ll give my thoughts and conclusions with regards to the game.