Last weekend I had the chance to play through the Eclipse Phase module “Glory” that was generously run by Mappy, who some of you may recognize as one of my group’s longtime players. He’s a big fan of hard sci-fi and cyberpunk so I figured it would be a good chance for me to catch a break, and let him clock some extra GMing hours and learn what it’s like to GM.
I won’t go into great detail on “Glory” given that I don’t want to spoil it unintentionally for anyone else who might be looking to play it sometime in the future, but I did find the adventure to be a good start. It had a bit of everything, with a bias towards investigation. The nature of the adventure was one that lets the players freely immerse themselves to the rather tricky facets of the Eclipse Phase setting, especially with the use of Rep and the nature of the various technologies like Egocasting and Sleeving Egos into Morphs.
Overall, I think that Mappy did a good job GMing, and the module helped immensely. He still was a bit rough around the edges, but that’s to be expected, as running a game of that length wasn’t exactly something that people are used to doing on their first try. I felt that the names tended to be rather confusing, but that’s really just us getting used to a multi-cultural setting with societies very different from what we consider normal. A lot of the time the players were floundering on what to do exactly as we didn’t have a good idea of what it was that we could do.
Still, it felt good to be a player for a change, and I certainly didn’t mind taking a break. If any of my players want to run a one-shot or two like this, then I certainly wouldn’t stop them from doing so again.