The one thing about being able to refer to multiple Actual Play reports is the fact that you can look back and think about how you’re doing. I’ve been rereading my reports for “Never a Dull Blade” the Legend of the Five Rings campaign I’ve been running, and I’m pretty amazed by how far it’s [...]
Archive for January, 2012
[L5R 4e: Never a Dull Blade] Musing on Clan Virtues
Posted: January 31, 2012 by pointyman2000 in Articles, Legend of the Five Rings, Roleplaying GamesA Hero’s Silent Resolve by Dax Xenos Tee
Posted: January 30, 2012 by pointyman2000 in Articles, BADASS, Roleplaying GamesFor those of you who’ve checked out BADASS! here’s a little link that might be interesting to you: A Hero’s Silent Resolve: One Black and White Fan Artwork A Day for A Hundred Days Dax Xenos Tee, who was responsible for the character artwork for BADASS! has recently put up a blog to post a [...]
[L5R - Never a Dull Blade] Actual Play 15 – Summer Wars
Posted: January 30, 2012 by pointyman2000 in Actual Play, Articles, Legend of the Five Rings, Roleplaying GamesAfter the events of the Spring season, the team find themselves in a peculiar situation for the Lion Clan. Conflicts are brewing across the empire, and threats both domestic and foreign are starting to rear their heads and the Lion Clan are called on to start taking sides. This session wasn’t very long, admittedly, as [...]
Know Your Conflicts
Posted: January 26, 2012 by pointyman2000 in Advice, Articles, Roleplaying GamesSometimes it’s easy for GMs and players to make the mistake of thinking that Combat is the only form of conflict that can harm characters. While combat is admittedly one of the easiest and most obvious means to inject tension in a game, it always helps to remember that there are other ways by which [...]
Selfishness Ruins Games, Or The Importance of Meeting Halfway
Posted: January 25, 2012 by pointyman2000 in Advice, Articles, Roleplaying GamesTags: Advice, Roleplaying Games, trust
Dialog, negotiation and compromise. These are important things for any social activity, and roleplaying games are not exempt from this. I often get rants from people who either GM or play in a campaign that they’re unhappy with. Almost always, the cause of their dissatisfaction lies in the fact that either the GM or his [...]


