Savage Worlds is back with an improved update to their rules with the new Savage Worlds Deluxe Edition, now available as a PDF via DriveThruRPG: Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of our [...]
Archive for June, 2011
Savage Worlds Deluxe Edition is now Available via DriveThruRPG
Posted: June 30, 2011 by pointyman2000 in Articles, Roleplaying Games, Savage WorldsBeing A Little Selfish As A Player
Posted: June 29, 2011 by pointyman2000 in Articles, Roleplaying GamesWhen I’m playing in a campaign, there are a few things that I often find myself wanting to say out loud to the GM running the game. I don’t mean to offend or belittle anyone with these, but I feel that I have to come out and say it if I want to have any [...]
Gaming Group Interviews #1: Sheimaruen
Posted: June 28, 2011 by pointyman2000 in Articles, Roleplaying GamesAlright, a bit of a vanity series of interviews here, starring the members of my gaming group. Each interview will be completely off-the-cuff, and won’t have a set bunch of questions. Still I’m aiming to get people to know where my players come from and what their various interests are with regards to gaming. Today [...]
Coming Soon: Hollow Earth Expedition
Posted: June 27, 2011 by pointyman2000 in Articles, Campaign Design, Hollow Earth Expedition, Roleplaying GamesIt’s been decided! After the ongoing Awakening High Campaign, the next game that I will be running for my gaming group is none other than Exile Games’ Hollow Earth Expedition. I’m particularly excited about this chance to run this game, since I’ve only ever managed to run two earlier Pulp games. One in HERO and [...]
[BADASS Zombies!] Design Diary – My First Supplement
Posted: June 24, 2011 by pointyman2000 in Articles, BADASS, Game Design, Roleplaying GamesBADASS Zombies! Has officially kicked off and I’ve already started writing the first draft. One of the interesting things about this is that I’m technically writing my very first supplement to a game I’ve created. It feels very different from designing a corebook since this time, I have to worry about something else aside from [...]


