Here’s something interesting. I’ve had a chance to pitch a couple of campaigns to my players as of late, and their reaction has been… interesting. It seems that I’ve been running with a given style for so long that I’ve been typecast as a particular type of GM. In my case, it is as the “Consequence” GM, and while that sort of reputation does have it’s advantages, (I can pitch a Mage: the Awakening campaign and pretty much guarantee that some players will want in) there’s also a downside to this sort of thing.
In my case, a lot of the players feel that I would probably end up being a poor fit for some of the other games. Fantasy seems to be a question in many people’s minds, and even others worry about what a Vampire or Changeling game that I’d run might look like. Being typecast is an interesting dilemma since it does happen, and some GMs don’t even notice it.
So what do you do when you’re typecast? Well, to some GMs, the answer is to simply play against type, run something new, something different, perhaps even something that flies in the face of what you are normally known for. This can keep you and your players on your toes in a good way as it forces you and them to adapt to circumstances that you’re not accustomed to.
The other reaction is to play with type, and keep running games of that stripe. After all, if it ain’t broke, then why fix it? Some GMs are perfectly happy with the idea of being shoehorned as “The Action GM” or “The Political GM” and use it to the fullest when pitching for a game. The good thing is that the players and the GM know exactly what they’re getting when things take off… though there’s the risk of growing stale.
In the end there’s nothing wrong with being Typecast, but it does help to acknowledge what kind of games you’re known for running. Think of it as a mirror to reflect your play style’s most apparent form, and see if it is something that you want to keep or to change. After all, being typecast isn’t something that can’t be changed or corrected later, and if anything, it’s another form of feedback that a GM could find use for.