[Let's Study: Shadowrun 4th] First Impressions Scorecard

Posted: July 6, 2010 by pointyman2000 in Articles, Let's Study, Roleplaying Games, Shadowrun 4th Edition

After taking a bit of time to study up on the various systems involved in Shadowrun 4th edition, I think I’ve got enough of a grasp of it to give a first impressions report on the game as a whole, from the perspective of a GM.

So, after about a week or so of delving through this wonderfully laid out, beautifully illustrated, and incredibly dense rulebook, here are my first impressions:

  • If pretty books are your thing, this is a PRETTY book – To be fair, I’m looking over the 20th anniversary edition, but man it’s pretty.  Good layout, wonderful art, and tables that are easy enough to read.
  • Rules: High Complexity, High Density - Take Runeslinger’s advice: Go slow, start with basic combat and gear, then make your way up to Magic, Tech and Riggers.  This is not a ruleset that goes down easy in a single read, and may frustrate some first time GMs and players, but the rules are consistent and well written.  Definitely not a system you can expect to pick up a day before you plan to run it and expect to pull it off  well.
  • Deep and Detailed Setting – As far as settings go, it’s easy to see that it really does have twenty years of thought put into it, and the setting has gone through a lot of change to make sure that it doesn’t end up outdated.  There’s a lot of potential for this setting, and the characters aren’t confined to being criminals that take on risky jobs for money.  I’m pleased that my initial, uninformed opinion of the setting was dispelled quite soundly.
  • GM Advice - Actually, I couldn’t find a solid section in the book that actually talked about running a game.  Sure it’s all over the book, tucked away in various paragraphs when discussing the various facets of the game, but first time GMs might end up a little lost.  That said, they had a great deal of examples for damn near everything from task resolution to character generation, which is a definite plus.

Conclusion:

If you’re a veteran rpg player with a good handle on more traditional systems (as opposed to Indie games) and are looking for a game that will handle your Cyberpunk or Urban Fantasy needs, then go grab Shadowrun.  If you’re new to the hobby, feel free to pick it up but remember that it can get very complicated at parts.

Thankfully, there’s a strong and loyal following of people who love this game, so finding people who will answer your questions and point out your mistakes (just like Nychuus did with my error concerning the Glitch rules) isn’t going to be very difficult.

I’m pretty happy with my attempt to understand Shadowrun.  I hope that my attempt to take a peek into it has given people an idea of what the game is like.

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Comments
  1. Nychuus says:

    There are a number of fan made tools to smooth over the complexity over on forums.dumpshock.com (I’d link you, but there are A LOT)

  2. Alex says:

    Cool, I’ve liked Shadowrun ever since it came out.

    Oops, dating myself a bit there.

  3. Chris says:

    I’ve been playing SR since it came out as well. Started with 1st edition, when I was somewhere around 8 years old (my older brother and his friends ran it).
    I ran a 3rd edition campaign in high school, and am starting up a 4th edition group as I type this (four of the players are done, just need to get together and start). I do like the 4th edition rules, but some of them are a little on the odd if you are used to 3rd edition.

    And as far as setting, if you want a close match to Shadowrun, watch the old-ish movie Johnny Mnemonic. It isn’t exactly shadowrun, but it’s really really close. And Keanu Reaves is a good actor in it (he plays his part pretty well).

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