Archive for February 15, 2010


Sometimes a game session goes right, and everything seems to fall into place.  Last weekend’s M&M game was one such session.  I won’t go into details of the plot, but I will take the time to note that the session was one of the most interesting I’ve run in a while.

Thinking back at it, I’m trying to recount the factors that led to the success of the session:

  • Communication between characters - Not just players, but the player characters were at least inclined to share information.  Not necessarily complete information, but enough to help the other characters do their jobs right.
  • Careful Planning - The players outdid themselves in this department.  Maybe they’re getting used to how I run things, but careful consideration of cause and effect, and potential backlash of actions they take in a situation led to them finding clever solutions to the situations I posed.  Solutions that I didn’t even think of until they mentioned it.
  • Trust – This is somewhat linked to the issue of communication, but the willingness to trust one another meant that the party was able to cover more ground, simultaneously.

As a GM, I can’t say enough how this kind of gameplay works in my style.  Seeing players adapt a methodology, and actually plan out their approach as opposed to just doing a half-assed job is remarkably refreshing.

Let’s hope that the next session will have more of this, as the players get used to each other, and their respective play styles.