Being a long-time HERO System guy, I’ve just recently had the opportunity to try launching a Mutants & Masterminds campaign. Following a request from a few players to lay off the heavy Pathos in a game, but without letting go of my trademark GM trick of having consequences and significant decisions… I’ve decided that Supers is the way to go.
I’m not all that well versed in the system, but I’ve got a habit of learning new systems whenever I can. I love how rules reflect the mindset of the game designers, and how mechanics ultimately influence the feel of a game. Honestly, I’m eager to see how M&M works, since it seems that we’re hitting that phase when people are more interested in playing than min-maxing (not that it’ll stop the guys well known for doing so.)
The campaign will be a street-level Power Level 6 game. Characters will be heroic, without necessarily being incredibly powerful. The setting will be a fictional take on Detroit City, Michigan. The Characters will be part of a government incentive program to bring in a heavier response to the escalating rate of superhuman crimes in the city. I don’t have the character concepts yet, but that’s what I plan to hammer out over the weekend.
While I’m still planning though, do you guys have any suggestions as to any good sources for street-level supers? My current list includes:
- Batman: the Animated Series
- Streets of Gotham
- Detective Comics
- Immortal Iron Fist
- Wanted (I needed a shower after that)
- The Question
I’m open to more suggestions.