The Edgemaster is all about style. This is the Class to get if you want to graduate from “killing things”, to “killing things with flair.” This is the class of the Gladiator showman, the cocky Wuxia swordsman, or the foppish yet deadly duelist. It is in the Edgemaster’s flashy displays of dominance that his allies find the courage to redouble their efforts in battle.
The Edgemaster’s core Ability is Swordplay, which grants the Edgemaster a free melee attack by spending 1 action die. This ability is plain and simple, and elegant. This is only the first part of the equation, as the Edgemaster also has the impressive Carve ability, which rewards the use of various Actions such as Disarm or Taunt by inflicting damage to the target equal to the Edgemaster’s Charisma modifier (min. 1)
The fun doesn’t stop there. The Display of Arms abilities allows the Edgemaster to substitute Prestidigitation for Perform or Tire checks. 1,000 Blades allows an Edgemaster to gain a “Basics” or “Mastery” Feat of his choice temporarily until the end of the Adventure. Study the Stance provides the Edgemaster and his team resistance to Feint, Grapple, Taunt and Trip attacks.
One particular favorite of mine is the Swagger ability, that grants bonus action dice whenever the Edgemaster fells an opponent, provided that the Edgemaster spends the next half action posturing. It’s a fun bonus, and amusing to roleplay as well.
Blade Dance rewards the Edgemaster with bonuses to skill checks against opponents that he’s injured in the fight, while Master’s Touch allows them to apply 2 tricks to each attack, and melee tricks to unarmed attacks and vice-versa. I’m a big fan of tricks, and the various other actions, so something like this is very amusing. Effortless Cut is an insurance ability, allowing an Edgemaster to reroll an attack once per round, keeping the higher result.
Deadly Blow however is utterly devastating. By spending 1 round to prepare a Deadly Blow, the opponent is considered to be flat-footed, and the Edgemaster gains a bonus to his weapons Threat Range, and the weapon automatically does full damage. (I’m guessing that this also stacks with the Soldier’s One in a Million ability…)
It’s not not to like the Edgemaster. By combining more support benefits tied to fighting, the Edgemaster allows combat players to expand their usefulness to the team while doing what they love the most.
Here are a few ideas for things you might want to consider as an Edgemaster
- Soldier or Burglar – Both are good options for an Edgemaster. A particularly fast Dexterity-based knife juggling Burglar might just be the thing to make a good acrobatic Edgemaster, while the Soldier can fill the more brutal end of the spectrum.
- Invest in Mix-Up – I’m already a broken record for saying it, but given the fact that the Edgemaster gets bonuses to Combat Actions, investing in the Mix-Up trick pushes this even further.
- Fighter Specialty – Again, the benefits from the Fighter Specialty are too good to pass up for a character seeking to go for the Edgemaster, more proficiencies, more Melee Combat feats… it’s all there.
The Edgemaster is a great Expert Class that really ups the ante in a game. Given the nature of these expert classes I think I can see exactly why the NPC generation system was so flexible, the GM needs to be able to keep up with more than a few tricks of his own.