See, I like my current financial situation. Mage: the Awakening and several other games are keeping the gaming group happy in a good way, and despite small rpg purchases I have not splurged on a line since Changeling: the Lost.
I dodged the bullet called, Hunter: the Vigil. It looks neat, but it wasn’t something that I could drag myself to actually buy. I know the info in it is nice and flavorful and juicy, but somehow the overlap between it and the vanilla nWoD was just too close and I wasn’t certain I could justify that expense.
So now here I am, working on nMage, glad that my RPG purchases are no longer as insanely obsessive as they were in my college years *looks at a shelf with the full of Mage: the Ascension, Revised line*, when White Wolf throws this at me:
Geist: the Sin-Eaters
A rulebook for playing the Sin-Eaters, mortals who have passed through the gates of Death and returned, bonded with the unusual shades known as geists. An expanded look at death and the Underworld in the World of Darkness, from simple ghosts to strange threats such as the Kerberoi. Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on Sin-Eaters.
Maybe it’s just because it’s shiny and new, but I’m a sucker for games of these type. Demon: the Fallen, Mummy: the Ressurection and even Orpheus all got my money when they came out because they explored similar themes: Mortals bonded to Immortal Essences.
Geist: the Sin-Eaters just sounds really freaky, and ultimately, very cool.