Archive for January 28th, 2009
Keepin’ It Real
One of the primary concerns I have for my Deadlands game is keeping the feel of a Western-era ongoing. I’ve resorted to a few techniques to keep the feel fo the campaign consistent, but I’m still looking at little things to add to it. Among the things I’ve tried already are:
- Accent – Thank you Call Center experience. I used to be a call center agent for a US Bank, and our “accent neutralization training” left me with some familiarity with the American Southern accent which helped a lot when I opted to run the entire sessions with as much of the western accent that I can (with occasional subconscious breaks.)
- Word Choice – Contrary to what most people might think, word choice plays a big role in GMing, especially since words are all we’ve got to relay the information, tone and atmosphere of the game. When running Deadlands, I try to pepper my descriptions using terms from Westerns, keeping an eye out to make sure that I don’t slip in a term or phrase that would appear out of place.
- Situations - I’ve gone through a lot of talk about Noncombat Encounters before, but it’s important to repeat that life isn’t all a series of fights and crises. A little focus on normalcy, commonplace activity, and some downtime is perfect for rounding out characters, and if I’m particularly sneaky I might even succeed in putting up a plot hook somewhere down the line.
Keeping a campaign closely rooted to the genre its meant to emulate is a fine way to keep people’s disbelief at bay, and lends that extra “texture” to your campaign that makes it memorable.
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