Archive for January 23rd, 2009
My Campaign Structure
Campaign structure isn’t actually something that most people put a lot of thought about.. especially if it’s a freewheeling ongoing campaign with no definite deadline. However, our gaming group is currently working on a rolling cycle of multiple “short” campaigns, of about 12 Weeks, or 3 Months long. This, along with splitting my group across 3 GMs running simultaneously gives players a chance to pick which game they want to run in, and yet still get a chance to play in 4 different games in a year.
That said, my current Deadlands: Reloaded! campaign just kicked off last week and is moving on to game 2 tomorrow. I’ve been looking at my current plan, and I’ve got some measure of an outline in place… and so Spoiler-Free here’s what I’ve got in terms of campaign Structure:
- Total of 12 Sessions.
- Divisible into 4 story arcs, of about 3 sessions each
- Each Story Arc should escalate the metaplot forward
- Each Story Arc should include a single session dedicated to playing up a character’s backstory and / or personality
- Each Story Arc should have a few scenes dedicated to developing secondary NPCs
These are my primary milestones. Scattered within these (which I can’t display just yet) are annotations as to Villains, challenges and other things I’m intending to throw at them. With any luck once this is over, I can actually go and review this structure and fill it out as we go, resulting in a completed campaign structure and outline that I can review, as well as my rationale for each session and what I was hoping to achieve, and if I was able to do so.
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