Archive for October 6, 2008


Mage: the Awakening planning week begins with one of the most important considerations in running a roleplaying game:  Who am I running it for?  Being a group activity that requires the inputs of active participants, a campaign relies on it’s players as much as it relies on the GM to create an enjoyable play experience.

That being said, let’s go and take a look at my upcoming Mage: the Awakening campaign’s players.  Like in the Campaign Planning article for D&D, I’ll be rating them as well according to 3 critera:

  • Roleplay Tolerance – How much “talking” and in character behavior a player can stand
  • Story Tolerance – How much of the plot will a player be willing to lead his or her character through
  • Mechanics Tolerance – How much number crunching can be expected of a character

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