It’s easy enough to think that D&D should alway take place in a dungeon with gray walls, flickering torches, mold growing on the walls, and with the occasional rat scurrying under your adventurer’s feet while they walk through yet another door to find a skeleton draped protectively over a treasure chest covered in cobwebs. It’s iconic, easy to envision and almost always the kind of thing that pops into a gamers head when we mention dungeons.
However, it doesn’t always have to be this way.
As a GM, we enjoy having no limit to our special effects budget. A dungeon can be so many other kinds of environments that it’s staggering. Today, we’ll take a look at how a little bit of imagination, some research, and even some sources can be used to make a memorable dungeon outside of gray walls and 10-foot wide hallways.


