After the not quite so smooth start with 4e, Team 2 manages to rally themselves together with a combination of good rolling and a measure of more teamwork. As I described in 4e: Playtest Report #2, this team managed to survive a goblin ambush after losing two of their 4 characters to goblin trickery and focused fire.
This time the entire party was complete, and Victor, the player who started off with an eladrin wizard, opted to go for a human ranger instead. With the shift in roles (3 strikers and no controllers) I opted to alter my mix of monsters to not be quite as Minion heavy. Minions might be 1 hp each, but they can still prove to be a threat if they were to swarm the players.
The party finally makes it to the town they were meant to visit, and after a bit of in character roleplay, and introducing the new Ranger into their midst, the party is caught by surprise as a panicked townsman cries out that the town is under attack. The Adventurers storm out to find that a Goblin shaman and a warband were there, with the shaman growling in roughly pronounced Common, “We told you: No soldiers, no adventurers… now this town will burn!”