Archive for August 20, 2008


Now that we’ve discussed the various encounters as according to motive, and type, let’s move on to another topic that deserves notice when building an encounter:  The payoff.  Rewards are what motivate play in D&D, and it’s the constant knowledge that besting an encounter will result in some form of satisfaction that keeps players looking for the next big thing.

Much like everything else, the DMG actually tackles the issue of giving rewards, even going so far as to provide Treasure Parcels per encounter that the GM just has to tick off on a list as he doles them out.  But beyond that, let’s take a look at the types of rewards there are for an encounter and how they’re best utilized.

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