(warning: LONG article)
Since RPGs are a social activity, you really can’t get anywhere without players. As such, it’s always good to get to know your players before you start any attempt at a big game. Likewise, it’s good to know what expectations players have of your game as well. Both the GM and the players should view themselves as participants in a fun activity. Neither side should end up as a passive audience for the other.
For this section, I’ll also include their tolerances to various aspects of a roleplaying game as I’ve observed previously. For new players that I’ve never handled, I’ll hazard a guess or at least give a rating of “unknown”
The Ratings are as follows:
- Roleplay Tolerance – How much “talking” and in character behavior a player can stand
- Story Tolerance – How much of the plot will a player be willing to lead her character through
- Mechanics Tolerance – How much number crunching can be expected of a character
In addition there’s also a short comment on Possible Hooks I can use to appeal to the player.
That being said, I’ll go through my gaming group’s players (in no particular order, and only via nicknames or first names) and rate their preferences as best I can.