We’ve talked a lot about having fun in the context of rpgs and the social dynamics inherent to playing the game. We’ve discussed character types, campaign assumptions and the effect of genres on various types of fun. But perhaps it’s time to look at the other side of the coin and contemplate as to what makes a game not fun?
Normally, it wouldn’t really be necessary to ask this question, after all, if a game wasn’t fun, nobody would show up right? But considering the slightly different social norms here with a gaming group full of asians, the group dynamics are slightly different here, and the concept of “face” still exists.